package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerSlimeGel;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.util.ResourceLocation;

public class RenderSlime extends RenderLiving<EntitySlime> {
	private static final ResourceLocation slimeTextures = new ResourceLocation("textures/entity/slime/slime.png");

	public RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
		super(renderManagerIn, modelBaseIn, shadowSizeIn);
		this.addLayer(new LayerSlimeGel(this));
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker function
	 * which does the actual work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature public void
	 * doRender(T entity, double d, double d1, double d2, float f, float f1). But
	 * JAD is pre 1.5 so doe
	 */
	public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks) {
		this.shadowSize = 0.25F * (float) entity.getSlimeSize();
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime) {
		float f = (float) entitylivingbaseIn.getSlimeSize();
		float f1 = (entitylivingbaseIn.prevSquishFactor
				+ (entitylivingbaseIn.squishFactor - entitylivingbaseIn.prevSquishFactor) * partialTickTime)
				/ (f * 0.5F + 1.0F);
		float f2 = 1.0F / (f1 + 1.0F);
		GlStateManager.scale(f2 * f, 1.0F / f2 * f, f2 * f);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntitySlime entity) {
		return slimeTextures;
	}
}
